Update log
User requested feature
$Subscribers only
  • Players can now be checked in for an event online.
    • All players who haven't checked in can be removed from an event before it begins.
    • This feature brought to you by Adepticon.
  • Player entry fee and check-in status can be managed directly from the player management page.
    • Player status can be toggled on/off without reloading the page. This should make tracking much faster.
    • Players' ability to see their own status can be enabled/disabled.
  • Added Vietnam as a selectable nation.
  • When players register for an event or modify their registration, a notification email is sent to the player and/or the event host(s) (notifications cannot be sent to accounts without an email address).
    • Players are notified when an event host:
      • registers them for an event.
      • removes them from an event (before it begins).
      • drops them from an event (after it begins).
      • reinstates their registration (after dropping).
    • Hosts are notified when a player:
      • registers for an event.
      • withdraws from an event (before it begins).
      • drops from an event (after it begins).
    • These notifications are enabled by default. You can disable notifications for events you attend and/or events you host from your account settings page.
  • User requests you have already voted on are hidden by default and can be made visible using a toggle.
  • Implemented and rejected user requests have been moved to their own archive page.
  • Search functions for player accounts and communities have been improved. Communities can now be searched for by name.
  • The home page now redirects to your Dashboard if you are logged in.
  • Updated references from Windy City Game Lab to Longshanks, LLC to reflect our new organizational status.
  • Tabs on the main Find events page have been reorganized.
    • Events that began in the last seven days and haven't yet finished now have their own Ongoing events tab.
    • The tabs for Current events and Upcoming events have been merged.
  • A trophy case section has been added to the Dashboard when viewing that page for a single game system.
  • Corrected an error that was preventing BYEs from working properly in team events.
  • Corrected an error that was making player profile pages and the Recent Event Results page load very slowly.
  • ✶$ Players at an event can be polled.
    • Useful for craftsmanship (eg. best painted) and sportsmanship awards.
    • Players may choose from a list of other players, just their opponents, or a multiple-choice list of options.
  • Event hosts can select a player at random. (Useful for raffles and random door prizes.)
  • $ Event announcements may be sent to attendees individually. (If an attendee's account doesn't have an email address attached, it cannot receive direct messages.)
  • Improvements to player/team management at doubles and team events.
  • $ User-selectable badges are now referred to as flair to distinguish them from other badge types.
  • $ Community managers may now upload custom flair images.
    • These may be used by any community members that are also subscribers (just like other flair badges).
  • ✶$ Player communities may now subscribe as a whole.
    • A community-wide subscription applies to all community members (unless they already have a higher level subscription).
    • This is a beta feature - contact us to learn how your community can subscribe.
  • Player-versus-player pairings may now be reset in team events even if later rounds already exist.
    • Requires the "Players may modify results of completed games" setting to be enabled.
  • Player accounts may now add a Twitch handle to their social media tags.
  • Some common images have been converted from PNG to SVG format to reduce file size and improve image quality.
  • Fixed an error that was preventing community banner images from appearing.
  • Added support for Battlefield Cards and JSON coded lists for SW Legion 
  • ✶$ Event hosts may now view event results as a table which can be printed or copied into a spreadsheet program.
    • This feature is limited to  Champion subscribers only.
    • Player data exported using this feature may not be posted elsewhere without player consent. If you plan to use this feature, please inform players before the event begins.
  • Minor error fixes and UI improvements.
  • Subscriber-only items are now highlighted to make subscription benefits easier to identify.
  • Complete overhaul of printable event flyers (for event hosts). Flyers now include QR codes for the event link and any external event pages.
  • The appearance of user requests has been revamped to make voting faster and easier.
  • The weight of a vote for or against a user request is now calculated based on the voter's current subscription level, not the level they had at the time the vote was placed.
  • Player communities are now ranked at events by the combined results of their member players.
    • This can be used to run a club-versus-club event as long as both clubs have a corresponding Longshanks player community and the players choose to represent their club when registering for the event.
  • The statistics panel of an event page now refreshes every time it is selected. This reduces the chance of seeing outdated information when viewing that panel while players are registering for the event or modifying their registration details.
  • Minor updates to the Help page.
  • Each round now has a button for a printable list of that round's pairings.
  • Users now receive email notifications when their Longshanks subscription is started, cancelled, suspended, or expires.
  • The number of tables at an event may now be customized.
  • Awards less than 14 days old are now marked as NEW on a player profile.
  • The data filters have been moved to a new "filter results" button. This button appears on player profiles, event searches, and statistics pages.
  • The "back to event results" and "event host tools" buttons have been moved to the bottom of event-related pages. This includes event statistics, new round creation, player management, event settings, etc. The functionality of these buttons have not changed.
  • Fixed an error that prevented messaging the hosts of a community-run event.
  • ✶$ Added the ability to follow events.
    • Followed events appear on your Dashboard and in the "your events" section of the main events page.
    • Use this to keep track of major events that you aren't attending or hosting.
  • Player stats added to the Statistics page.
  • Added support for multiple alternate TP tables selectable per event.
  • Moved event details such as the tournament point allocation and tie breaker(s) used in the event to an "event details" popup window.
  • Minor bug fixes.
  • Event rankings are now solely based on tournament points (TP) and any chosen tie breakers.
    • For most games, this has no impact.
    • For game systems that use a dynamic TP scoring algorithm (eg. Armada, Bushido), this corrects some potential errors in event ranking.
    • A new tie breaker has been added that sorts players (or teams) by their number of wins, then ties, then losses. This tie breaker may be used to replicate the old system in which this sorting built in.
  • A player's casual games page may now be filtered by date.
  • Event announcements may now be sent to the registered players, the waiting list, or both.
  • Team events may now treat "Individual W/L/D record" as a regular tie breaker, now called IND.
    • Still the first tie breaker for team events by default.
    • IND can be moved to another position in the tie breaker order or removed altogether.
    • Tie breakers for existing team events are unchanged.
    • Team events may now set four tie breakers to allow IND to be set in addition to three other user-selected tie breakers.
  • Added support for Infinity 
  • Reorganized the event host tool panel to be more user-friendly.
  • Combined the "edit my registration" panel with the "player info lookup" panel on event pages. Added a "my info" button to the main event page menu where players can quickly access their own registration info and list of games.
  • Some event information has been clarified (event type, terminology, etc.).
  • An event can now be created as a duplicate of an existing event (same settings).
  • An event can now be used as a qualifier for another event.
    • Select players from the qualifying event and register them for the second event.
    • Player selection functions similarly to creating a top cut. Players can be selected by rank, number of wins, or manually.
  • Lists of multiple events are now sorted by [ date > time zone > location ].
  • Some pages, including event pages and the main Statistics page, now use a simplified tab-based interface.
  • The Direct encounter tie breaker has been added. This tie breaker sorts players who would otherwise be tied at an event based on the results of games played between the tied players.
  • Fixed an error that incorrectly sorted games when an event has a top cut.
  • Corrected an error that was making the recent results page load very slowly.
  • Aggregated data from coded lists submitted for an event are now hidden if registration details are hidden by the event host.
  • Event hosts may now force event tables to begin at any table number rather than 1. This may be particularly useful at conventions, where table numbers may be pre-assigned by the event venue.
  • Corrected an error in the calculation of SOS (Average opponent TP) that was mishandling bye games.
  • Updates to the player rating and awards system:
    • Reworked how rating, win streaks, and awards are stored.
    • Fixed an error that was preventing win streaks and win streak awards from being calculated correctly.
    • Changed the appearance of Devoted awards to more clearly show award level.
    • The multi-faction master awards are now called Dabbler awards.
    • Added a new Collector award for playing each faction at least once.
  • Reorganized several settings pages to make options easier to find and manage.
  • You may now select up to ten friends (increased from five).
  • $ Subscribers may select display name badges that appear throughout the site to personalize their presence on Longshanks.
    • One to three badges depending on subscription level.
    • Badge options include regional/state/province flags, national flags, game system icons, and other indicators.
    • In addition to any other badges your account has.
  • Added more information to the game system homepages.
  • Added an option to have tournament points (TP) in a team event be equal to the total TP of all team members rather than basing team TP on the team's wins, losses, and draws.
    • This option is under the "advanced settings" section of the event settings page.
    • This option was added to facilitate Armada team events.
  • Added an option to have the team with greater total victory points (VP) from each of its players win the match rather than the team with more game wins.
    • This option is under the "advanced settings" section of the event settings page.
    • This option was added to facilitate Age of Sigmar team events.
  • Added support for Blood Bowl 
  • Added support for Monsterpocalypse 
  • Added coded list data to the Statistics page.
  • Added support for Standard Loadouts in XWS coded lists (X-Wing and X-Wing Legacy)
  • Improvements to the main Find events page.
    • Speed improvements.
    • Added new "event tools" links.
  • Minimum account name has been increased from 5 to 7 characters.
  • Added social media link previews to all non-event-specific pages (event-specific pages already had them).
  • $✶ Added waiting lists for events.
    • A waiting list may be enabled by the event host (host must be a subscriber).
    • New players added to a full event will be put on the waiting list automatically.
    • Players may be moved off the waiting list by the event host.
  • Fixed a bug that was causing subscribers who chose a preferred game system to lose access to subscriber benefits on some pages.
  • UI improvements to event registration and player management pages.
  • Generic events may no longer be rated. None ever have, but this will prevent potentially odd usage in the future.
  • Added a new "player settings" menu to events. This menu includes options to:
    • Allow players to register (or not)
    • Allow registered players to modify their registration (or not)
    • Allow players to submit games (or not)
    • Allow players to edit completed games (or not)
  • The function of League events has changed.
    • Leagues do not use rounds. Players submit games against any other player in the event at any time.
    • Player standings within a league are calculated using all submitted games.
    • Events created before this update using the previous "league" setting have been converted into tournaments that allow players to modify games from every round. The terminology has changed, but the functionality of those events remains the same.
  • Made the event status options more obvious and easier to understand.
  • Lists may be hidden until an event is finished.
  • Players may submit casual games directly to a community.
    • These games appear on the list of head-to-head games on their community home page and count toward community stats and ranking.
  • Added an option to select a preferred game system.
    • The site will only show events, games, and other data for the preferred game unless another game system is specifically requested.
    • Use of this setting is only recommended for users who exclusively play a single game system.
  • The "your games" section of the Dashboard now only shows editable games.
  • Event hosts may now modify the score of each BYE game individually if desired.
  • Added support for VPS, VPA, APS, and APA tie breakers for team events.
    • When applied to a team, these tie breakers add up the relevant point totals for every team member.
  • Player info, opponent info, and game editing panels load dynamically so that they always contain the most up-to-date information.
  • Communities may now have any number of managers.
  • Added support for Horus Heresy 
  • Bug fixes for events with a top cut.
  • Added printable flyers for each event with event informaton and a registration QR code.
  • $ Improvements to the format of printable player check-in sheets.
  • UI improvements to event tag pages.
  • Changed the past and upcoming events pages to a multi-page format.
  • Added a date search to the upcoming events page.
  • Games are now submitted dynamically.
    • This means that the page doesn't reload when a game result is submitted. Instead, the game is updated in the background and just that game display is refreshed.
  • Results and Games panels on event pages now refresh dynamically.
    • This means that the page doesn't load player and team standings or lists of games until they are requested and that standings and lists of games can be refreshed without reloading the entire page.
  • Added buttons to quickly change event status between OPEN, LOCKED, and FINISHED.
  • Added event tags.
    • $ Must be a subscriber to create tags.
  • Added XWS list support for X-Wing and X-Wing Legacy.
  • Added top cut support for team and doubles events.
  • Added language-agnostic icons to event preview panels.
    • Event tag(s)
    • Location
    • Date(s)
    • Event host(s)
    • Award
    • Event size
  • Fixed an error that affected rank-based pairing in doubles events.
  • Fixed an error with BYE games in doubles events.
  • Fixed an error with viewing opponent info on the Dashboard.
  • Improvements to the Bracket pairing system. Players who lose a game are now put into a regular Swiss system for the remainder of the event.
  • Fixed an error that prevented the printable player check-in sheet from loading.
  • Added player Discord handle to the "manage players" page. Also added to the printable check-in sheet.
  • Whole teams may now drop from a team event.
  • Fixed an error that prevented players from auto-swapping when assigning games in a team event.
  • If a player is dropped from a team event, that player will no longer be included when assigning games to new rounds.
  • New players can be added to teams mid-event if a player has dropped from that team.
  • Team settings (name, home location, team captain) may now be adjusted after an event has begun.
  • Added an icon to a player's faction(s) to show if that player has submitted a list.
  • Changed the "info" button into an icon .
  • Changes to event management
    • Event settings are split into basic and advanced to streamline event creation and management for most events while allowing complex features for those that need them.
    • Any number of byes may be assigned manually during each round of an event.
    • Events may customize the way bye games are scored.
    • Events may customize the way tournament points (TP) are assigned.
    • A random scenario may be selected for all games in a round.
    • The pairings of the current round may be copied to your clipboard as text using a button.
    • External links for events may be given custom link text using Markdown formatting.
    • Team captains () have been reinstated. The team captain role has no explicit function within Longshanks but may be used to designate which team member to contact for organizational and planning purposes.
  • Changes to event pairing
    • Several new pairing systems have been added:
      • $ Bracket (opponents pre-determined based on a bracket-style progression)
      • Fold (top player vs bottom player)
      • Slide (top player vs middle player)
    • Monrad pairing is now called Adjacent.
    • The first round of an event may now be seeded using Longshanks rating.
    • When you select a pairing method for a round, your selection is stored and automatically set as the default for the next round.
  • The "list" button for each player in an event is now a "details" button.
    • This button appears whether or not a player has submitted a list.
    • All of the player's games are now displayed in the pop-up box in addition to their registration information.
  • Changes to communities
    • Maximum community size increased from 40 to 100.
    • Event hosts can avoid pairing players from the same community using the "avoid friendly fire" option.
    • Events hosted for a community you are a member of appear in the "your events" tab of the Find events page.
  • Changes to messaging
    • When you send a message, you now always get a receipt of that message sent to your email address.
    • Community managers may now send announcements to their community members.
    • Players may now send messages to community managers. For example, to ask if they can join the community.
    • Fixed a bug that prevented sending event announcements to very large events.
  • Longshanks URLs have been restructured for greater clarity and ease of use.
    • URLs for event, player, team, and community pages have been simplified.
      • /events/detail/?event=1234/event/1234/
      • /players/detail/?player=1234/player/1234/
      • /teams/detail/?team=1234/team/1234/
      • /communities/detail/?community=1234/community/1234/
    • The site may now be focused on a specific game sytem using a subdomain rather than using a cookie. Using these subdomains, links can be shared that go directly to a list of events, a statistics page, or other pages for a specific game. Examples:
  • Players may now hide their registration details (faction and list) in doubles and team events.
  • Added support for doubles events.
  • Expanded support for team events to allow larger teams. Event hosts can choose maximum team size between 3 and 9 players.
  • To support larger teams and doubles events, team events have been restructured from the ground up.
    • Creating and managing teams has been streamlined for the event organizer.
    • Teams no longer have captains. Any team member may now modify team settings, set matchup pairings, and report game results for their team.
    • Team members may now modify their own registration details (faction, list, etc.) and even withdraw from the team (and the event) entirely. These options are managed using the same interface as registration settings for a singles event.
    • The tools for managing a doubles event and its teams are nearly identical to those of a team event.
  • Event statistics may be viewed before an event if finished. This is to support the rise of multi-weeks league events.
  • Coded lists submitted with a space at the beginning or end function as expected (Marvel Crisis Protocol only).
  • A "list data" panel now appears on event pages for game systems that support coded list submission.
    • This panel shows the number of players who brought each possible game piece (card, model, etc).
    • Currently only supported by Marvel Crisis Protocol.
  • You may now search for events by name.
  • New icons have been added to help identify things. These icons appear next to the name of their respective items in all locations.
    •  Player communities
    •  Teams
    •  Team captains
  • Players may now choose one of their player communities to "represent" when registering for an event.
  • Added support for scenarios chosen by each player in a game.
    • Original user request was for recording Schemes in Malifaux.
    • These are called "player scenarios" (name customizable by game system administrator) and are in addition to the game-wide scenarios that already exist.
  • Added a new tie breaker: MOV - Percentage.
    • This is a variant of MOV that counts the percentage of total VPs scored by each player in a game rather than the difference between their VPs.
    • This variant is the primary tie breaker for organized Star Wars Legion.
  • Autocomplete function when searching for a player has been fixed.
  • Improvements to the results page for team events. A team's players now appear on the "team results" panel and a player's team appears on the "player results" panel.
  • Events may now have more than one external link. Additionally, the system will automatically parse the names of links from more places:
    • Old: Facebook, Google docs, Google sheets
    • New: Discord server, Eventbrite, PayPal, Tabletop.events
  • The "friends" panel of your Dashboard now lists players who have added you as a friend and allows you to quickly add them to your friend list.
  • Added the event results page, which shows players results from recent events.
    • The results are filterable by region, event type, number of wins/losses, faction choice, and whether the player submitted a list or not.
    • Useful for finding out what other players are using in recent events.
  • Some statistics graphs now use bars instead of lines to present data.
  • Faction breakdown appearance has been upgraded.
  • New player accounts require five characters in their display name (previously required three).
  • Added the ability to have a "top cut" in events.
    • Top cuts act like a second tournament within a main event.
    • Select players from the main event to participate, then run rounds and calculate separate standings for the top cut.
    • Top cuts are NOT available for team events.
  • Improvements to the visual appearance of player rankings.
    • Designed to improve readability.
    • Both on event results and the main player ranking page.
    • Some changes also apply to the statistics page.
  • Fixed a bug that prevented players from setting direct messages on or off and also allowed anyone to receive direct messages (even if they had previously turned the option off).
  • Event hosts may now choose to pre-assign byes to a specific player rather than having them assigned automatically.
  • Marvel Crisis Protocol players may now submit their list using the numeric code exported by various popular list builders. Coded lists are interpreted by the system and displayed as a formatted text list.
    • This functionality is currently only for MCP but may be expanded to other game systems in the future.
  • Eliminated a corner case that could cause players to be rematched when they have already played every other player with their number of tournament points.
  • Each player's number of tournament points is now displayed by the player's name when adding a new round.
  • Removed references to factions for game systems that do not have them (eg. the "Generic" system).
  • Dramatic (2x) speed improvement on the Ranking page and player profiles.
  • Players may now add their full list along with their initial event registration.
    • Previously, players needed to register and then return to add a list.
  • Added the ability to award (and penalize) players with bonus TPs at an event.
  • Added the ability to track paid/unpaid status for events with an entry fee.
  • Closed a loophole that allowed a player to be registered to an event more than once.
  • Significant UI changes, including a complete overhaul of the Statistics page, the Help page, and the Tools & resources page.
  • Added security features to reduce the likelihood of accidental overwriting of player and event data.
  • Added a "Generic" game system for recording games and events in unsupported game systems.
  • Improved support for X-Wing
    • Updated the main X-Wing  system for v2.5.
    • Added a second X-Wing Legacy  system for v1.0 and v2.0.
  • Added support for SW Legion 
  • Reorganized tie breakers that are called "Strength of Schedule" so that they appear as such. LS now supports three "SOS variants".
  • Added the SOS variant (average opponent TP) specified by the Marvel Crisis Protocol tournament rules that became active today.
  • Quality-of-life improvements to the general appearance of the site. Color contrast should be better, especially on the Statistics page.
  • Massive changes to the Statistics page.
    • The faction analyzer has been moved to its own page (should improve loading speed when looking at the main stats page).
    • Addition of new graphs that show several stats over time, including play rates and win rates for factions and scenarios.
    • Added tracking of allied faction statistics for games that support using more than one faction per game.
  • Added the ability for team captains and event organizers to delete/remove a team from a team event.
  • In games that have subfactions (eg. Leaders, Captains, Theme Forces, etc.), a warning appears if the "no subfaction" option is selected to encourage players to select a subfaction when submitting game results.
  • Added the ability to hide faction selections before an event begins. Event hosts may force all player factions to be visible, hidden, or allow players to choose.
  • Added a button to unfinished games to view your opponent's faction and list.
  • Added support for a secondary scoring method called Army Points. This must be turned on by the administrator of each game system that wants to use it.
  • Added new tie breakers called "army points scored" and "army points allowed" which are equivalent to "victory points scored" and "victory points allowed" but for army points.
  • Communities may now select up to three game systems that their members regularly play. This selection helps players find communities that match their interests.
  • General restructuring of the Communities pages, including addition of a search function.
  • Some errors on the Statistics page have been corrected which were causing inaccuracies in game and event counts for some filter settings.
  • Added a new tie breaker called "Opponent Wins" or "OPW". This tie breaker sorts players by the total number of games their opponents have won. Note: OPW is referred to as "Strength of Schedule" in the Warmachine & Hordes tournament rules.
  • Game system administrators may now assign a set of preferred tie breakers. These will be selected by default for any new events in that game system.
  • Added a new tie breaker that always places the event winner's final opponent in second place. This tie breaker is called "Top table" or "TOP".
  • MOV, VPS, and VPA tie breakers are no longer averaged across all games. Instead, the total value for these figures are shown.
  • UI changes to event pages.
  • Added a button to zoom to the game list on an event page.
  • Added support for assigning a customizable score to a player and the phantom player in a bye. These values are adjustable per game system.
  • New subscriptions and subscription cancellations are now processed automatically using a PayPal API.
  • Added a log of subscription payments and other PayPal transactions. This log is viewable from your Dashboard. (This log begins on 2022-03-23.)
  • Added an adjustable timer to events. Use this timer to inform players how much time they have remaining to submit their registration or complete a round.
  • Added the "your events" section to the main events page. When you are logged in, this tab shows current and upcoming events that you are registered for.
  • Added support for Bushido 
  • Added support for dynamic tournament points (depending on game score, not just win/loss/draw) to support Bushido.
  • Added a home page for each supported game system that includes a description of the game (if applicable) and lists details such as the game's publisher, award and rating thresholds, tournament point scheme, factions, and scenarios.
  • Made the process for creating and managing a team (for team events) more obvious for players.
  • Added event names to the page title.
  • Added a badge for game stores and event venues.
  • Added a page for users to submit requests to improve the site or add features.
  • Users can also vote on requests. Requests with more votes are more likely to be implemented.
  • Added an "evil twin" list of player profiles with similar display names to the Dashboard. Each "evil twin" profile in the list has a button to request that it be merged with your own profile (if it is a duplicate or otherwise represents the same person).
  • Event hosts may choose to allow players to edit all of their games in an event ("league") instead of only their current game ("tournament").
  • $ Patron and Champion subscribers may upload custom banner images and icons for their events.
  • The three possible pairing errors are more clearly displayed when setting pairings for a round, as well as the options for automatically avoiding those errors.
    • Rematches are always automatically avoided.
    • Pairings between mutual friends can be avoided automatically by using the avoid friends option.
    • Players being assigned to the same table for multiple games can be avoided automatically by using the fresh tables option.
  • Added an option to pre-select the scenario and point value for all games when adding a new round. This option is only available for game systems that use scenarios and/or point values.
  • Added a set of "fake" player accounts (ID numbers 800 through 815) for use when testing out the system.
  • Events may now be hosted for a specific community, restricting registration to community members.
  • Updates to how events are displayed and organized on the event list pages.
  • Event types have been updated to more clearly identify which events count towards player ratings and which do not.
    • "Standard" events are now "Rated standard" events.
    • "Friendly" events are now "Unrated standard" events.
    • "Team" events are now "Rated team" events.
    • There is a new event type called "Unrated team" events.
  • Added player communities.
  • The Statistics page now defaults to include all events and games, not just competitive ones.
  • Non-rating-based awards now include results from all games and events, not just competitive ones.
  • The Control Panel has been renamed to the Dashboard. Your Dashboard shows all of your ongoing games and each event you've registered for or played in. It also has tools to manage and edit your player profile.
  • When logged in, the homepage now redirects to your Dashboard so that you can easily and quickly find your current games and events.
  • Events may now apply up to three tie breakers in any order.
  • Two new tie breakers have been added:
    • Victory Points scored (average score in each game).
    • Victory Points allowed (average opponent's score in each game).
  • Player profiles now show how many games and events that player has participated in for each supported game system. This is so you can tell which games a player actively playes without having to reload the page for each game.
  • $ The GhostDeer Index now includes sub-factions when they have a win rate that differs from their parent faction by more than 5%.
  • The cookie that stores your selected game system now lasts much longer (until the year 2038) so you don't have to make this choice repeatedly. This cookie stores no other personal information.
  • The "hidden" event status has been renamed "under construction." The color and icon for this status have also been updated to reflect this change.
  • A new "hidden" event status option has been added. An event with this status is equivalent to an Open event in every way except that it does not appear in any public event lists. Players must have the event link in order to view the event.
  • Added support for single- and double-elimination rounds.
  • Reconfigured the pairing options display when adding a new round.
  • Added support for minimum and maximum player score, score step size, and min/max point value. Score range can impact if score appears as a type-in field or a menu in game submission windows.
  • Added faction names to the faction ranking section of the Statistics page.
  • Added a filter that marks factions on the Statistics page with low play counts to warn users before conclusions are drawn. This also hides low-play-count factions from the GhostDeer Index entirely.
  • Event organizers may now add players to an event after it has begun. A player who joins an ongoing event cannot be added to an existing round but will be included in subsequent rounds.
  • Ranking within events now ignores total game count (to support the addition of late players). Players are now ranked by:
    1. tournament points
    2. number of wins
    3. number of ties
    4. number of losses
    5. the chosen tie-breaker for the event (if any)
  • The "newbie" badge now only marks player profiles created in the last 30 days (instead of 90).
  • Team events have been upgraded to match the rest of Longshanks 2.0.
  • Improvements to the player profile claiming system.
  • General improvements and fixes to the Statistics page. Fixed a bug that was reporting erronious subfaction stats.
  • Added reCAPTCHA checks to the pages that create and claim player profiles.
  • Other minor bug fixes.
  • Added Monrad and Random pairing options.
  • The pairing system can now avoid pairing friends in every round (still not recommended beyond round 1).
  • Adjustments to the appearance of faction icons (smaller) for a more concise page layout.
  • $ Added a printable player check-in sheet for events.
  • Added a button to copy the link for an event to the user's clipboard (for easier sharing).
  • UX improvements, especially for smaller mobile screens.
  • Popup windows (game result entry, game system chooser, etc.) can now be closed by pressing ESC.
  • Refinements to the roster list submission system based on early user feedback.
  • Game systems may now use a tournament point scheme if desired. (This is recommended ONLY for games that require it.)
  • Minor bug fixes and performance improvements.
  • Preparatory work for automating the subscription system through PayPal.
  • Reactivated the leaderboard.
  • Discord and Twitter handles may be added to a player profile.
  • Players may submit roster lists when registering for an event.
    • Players and event organizers may modify roster lists after they have been entered.
    • All players may view all roster lists once the first round of an event has begun.
  • Players may choose to be unrated.
    • Unrated players don't appear on the ranking page and their player rating is not displayed anywhere.
Longshanks 1.0 Longshanks 1.0
  • The Digital Duelist award has been increased from 15 to 30 online games.
    • Awards already earned at the previous level will be retained in a player's award history.
  • The Torch award has been removed due to technical difficulties and lack of interest.
  • UI improvements to the Ranking page and to event standings.
  • The name and nickname policies have been updated.
    • Display names are no longer required to match your IRL name.
    • Display names may now include digits.
    • $ Nicknames may now include certain letter-like special characters (@, $, , £, ¥, and µ).
    • Display names now include the player ID to ensure positive identification.
  • Layout and content changes to the Statistics page to reflect lower game counts due to COVID-19 and the cancellation of the game by SFG.
  • $ Added the Matchup Analyzer to the Statistics page.
  • Rearranged the Help page.
  • Added the ability to enable (and disable) direct messages (DMs) between players. Enable direct messaging from your dashboard.
    • Your email address is not shown to the message recipient. They must follow a link to reply.
    • DMs are always enabled between event attendees and event organizers.
    • If you send a DM, the recipient will be able to reply even if you have messaging disabled.
  • Added the Digital Duelist, People's Champion, and Veteran awards.
  • Added tracking of win streaks. Created the Leaderboard page to display win streak information.
  • Moved the Guild Leader section of the Statistics page to the new Leaderboard page.
  • Significant tweaks to how games display.
  • Significant tweaks to the info section on player profile pages.
  • The data filters button has been moved into the main menu. It will appear there on any page where it is relevant.
  • The Game tools and Community resources pages have been merged into the Tools & resources page.
  • Minor UI tweaks.
  • All references to the Pundit program (other than this one) have been removed.
  • Overhaul of the casual game submission and viewing systems.
  • Slight changes to the UI of the Control Panel page.
  • Site-wide change to the subscription badges.
  • The "performance details" and "opponent history" sections of a player profile have been combined and updated to function like the Statistics page.
  • Players can now recieve notes from the administration. If you receive one, it will appear on your Control Panel.
  • User interface updates.
  • The official world championship qualifying events are now sorted by their event series rather than by year. This is in preparation for the 2019 competitive season ending with a world championship tournament in 2020. This change is for labeling and sorting purposes only and has no impact on the events themselves.
  • Event organizers may transfer control of an event to another person. Be sure to enter the correct player ID number when transferring control of an event, as any transfer is permanant.
  • Events organizers may now assign an Assistant to help manage the player list, enter game results, and set rounds. The Assistant cannot delete or manage ownership of the event.
  • A game now changes appearance when results are entered. A blue-green bar indicates successful database entry while a red bar indicates failure.
  • $ Updated the display of the GhostDeer Index (the Statistics page), including the addition of a trend line.
  • $ Significant interface updates to the Performance Breakdown section of player profiles. This page should now be more informative and easier to understand, especially on mobile devices.
  • $ The GhostDeer Index added to the Statistics page.
  • Player list in an event's TO Tools can now be ordered alphabetically or by registration order.
  • $ Printable player list available for checking players in at an event.
  • Miners, Cooks, and third captains added to all site features.
  • Featured Matches section added to the home page. Featured matches are between two players in the past 7 days who both have a rating at least 85% as high as the highest-rated player.
  • Added the Centurion award for playing 100 games in a year.
  • The Torch award was modified due to player inactivity.
  • Guild Purist, Multi Guild Master, Guild Ball Guru, and Centurion awards are now recorded permanantly on a player's profile along with the date the award is first earned.
  • A player's highest rating is recorded on their profile along with the date that rating was achieved.
  • Event pages now use stored player ratings rather than calculating them each time the page is loaded. This should speed up event pages dramatically.
  • Championship events now have a laurel surrounding their event image to highlight them as championships and indicate if they are official or unofficial.
  • $ Added kicking and receiving data to the statistics page
  • Added tracking of kicker and receiver to games.
    • By default, games don't have a set kicker or receiver.
    • Use the "kicker" buttons to set which player kicked off during a game.
    • If a game is a tie and a kicker is set, the kicker wins the game.
  • Added Injury Report cards to the "Game Tools" page.
  • Renamed the "Resources" page the "Community Resources" page.
  • Fixed some bugs with adding and dropping players from events.
  • Automatic reloading on event pages has been removed due to speed concerns. These features may be reintroduced in a future update.
  • Measures have been taken to reduce the likelihood of event pages crashing during large events.
  • Standings, statistics, TO tools, and games (by round) are now all shown on the main event page.
    • Use the buttons underneath the event info box to switch between panels.
    • All games from every round appear on the main page regardless of event size.
  • Printable paper tokens and proxies have been added to the Game Tools page.
    • These were formerly hosted on the Longshanks administrator's personal site.
  • Guild leader and purist badges now have titles partially decided by the GB player community.
  • Events pages have been reorganized.
    • A menu of buttons appears near the top of each event page to facilitate navigation between the Standings, Statistics, and Round pages.
    • Registration and TO tools now appear toward the bottom of the Standings page.
    • Games no longer appear on the Standings page, regardless of event size.
  • The Round buttons will populate automatically as new rounds are generated with no need to reload the page.
    • While attending an event, you will see a new button appear when a new round begins.
  • The Standings page can now update itself automatically as new game results are entered.
    • This feature is in beta testing and appears for the TO only. It will be released soon for players and spectator.
    • Running an event has never been easier! While running an OPEN event, simply load the Standings page at the beginning of a round and watch it update as players report their own results. You'll see when all the results are reported and it's time to generate a new round and never have to reload the page.
  • Added the SFG staff and Pundit badges.
  • Allow searching by home region and account type on the player page.
  • Enabled ability to directly message pundits.
  • $ Enabled option to host team tournaments.
  • General user interface and functionality updates.
  • Updated event type icons.
  • Team Tournament hosting open to selected testers.
  • Added the Guild Ball Guru badge.
  • General user interface and functionality updates.
  • Preparing the system for Team Tournament events.
  • Moved to a new web host.
  • SSL security now available.
  • Option to send a password reset message now appears after an incorrect login attempt.
  • Changes to profile creation system:
    • Player profiles no longer made automatically when adding players to an event.
    • Event organizers can still create profiles, but must do so purposefully.
  • Users may now create their own player profiles.
  • $ Added Watch List feature to track friends, rivals, and local club members.
  • Added a "resources" page.
  • Merged guild and captains stats pages into a single "Statistics" page.
  • Pages now have art!
  • $ Added the ability for event organizers to send announcements to registered players.
  • Added TO option to avoid local player pairing in round one.
  • Restructured the Control Panel page.
  • Fixed current games displaying on Control Panel.
  • Made login cookies more secure.
  • Added "local opponents" feature.
    • Users may add up to five local opponents they regularly play.
    • TOs will soon have the option to avoid pairing mutually-recognized players in the first round of an event.
  • Removed the QR code feature from events.
  • $ Structural changes to enable subscriber-only features.
  • Added a specific option for release events as an event type.
  • Removed references to the European Union in event and player regions.
  • Added options for Belgian, French, German, and Spanish sub-regions to the region selection menus (for both events and players).
  • Added page allowing TOs to modify players' pre-registered guilds.
  • Some back-end work in preparation for doubles/team event support.
  • Added badge descriptions to the information page.
  • Changed button appearances for increased consistency.
  • Added day, month, and year headers to event pages for easier event location.
  • Fixed quotes around nicknames so they don't look stupid if in a heading.
  • Restructured system for editing player and event info.
  • Corrected error that caused BYE games to count as a win for ranking purposes.
  • Added "detail" pages to player profiles.
  • Updated art assets for captains, guilds, and awards.
  • Added championship events page.
  • Guild Purist badges now show which guild they represent.
  • Added Google Maps integration on event pages.
    • Searches for event venue based on name.
    • If the correct location doesn't appear for an event that you are hosting, try adjusting the "location" parameter.
  • Pre-registered events now appear on both your player profile and your control panel.
  • Fixes for names with apostrophes.
  • TOs can now un-drop players from events.
    • This can be used to swap players mid-event:
      • add players A and B to event
      • drop player B before setting round 1 pairings
      • drop player A and un-drop player B when the swap happens
  • Reconfigured player information display and editing.
    • Player profile page:
      • Rating & RPI
      • Game history, casual games, hosted events
    • Control panel:
      • Games from current event (if applicable)
      • Buttons to host an event or create a casual game record
      • Hosted events (if applicable)
  • Player names, alternate names, and nicknames.
    • Names and alternate names cannot have numbers or special characters
    • Names and alternate names require at least two words (e.g. first and last)
    • Nicknames can contain anything
  • Players can choose to have their name hidden.
    • Change this in the "edit player information" section of your control panel
    • Instead of your name, you will see "Player #xx" where xx is your ID#
  • Added captain win rate data.
  • Modified Multi-Guild Master badge
    • Now requires five or more tournament games with each of five or more guilds.
  • Updates to event and game display to improve performance in large events.
  • UI updates in preperation for Minor Guilds.
  • Added QR codes to event pages
    • Use these to advertise and give players quick access to the event page.
  • Streamlined captain selection.
  • Added achievement badges:
    • Current world champion (updated)
    • Past world champion
    • World championship qualifier
    • Guild Purist (only one guild, 30+ games)
    • Multi-Guild Master (tournament game with each guild)
  • Improvements to guild and national champion badges.
  • Added guild breakdown to event pages.
  • Added captain images to games when a captain is chosen.
  • The site now operates on a weekly schedule.
    • When filtering results by date, the "from" date is forced to the nearest Wednesday.
    • Year-old events drop from the standard ranking on the first Wednesday after they become one year old.
    • This will reduce the frequency of rating changes due to old events being removed to only once per week.
  • Minor bug fixes in event creation & management.
  • Added captain selection for games.
  • Added guild selection when registering for an event.
  • Coordinated color schemes for secure items. (Items you can access due to login priveleges are now all purple.)
  • Added "top 3" sections for each guild to the Guild Stats page.
  • Fixed the flag for the US state of Georgia. Sorry!
  • Bug fixes relating to display of hidden events on player pages.
  • Organized main events list page into "future," "current," and "past" events.

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